I've spent a lot of time today learning about it and watching gameplay footage and dev talks.
Even as an obvious clone of WoT, it's awesome.
It's also in beta and the developers Obsidian Entertainment have been told by the company funding the project to release it as-is (only adding things to sell).
https://www.reddit.c...hat_went_wrong/
Use your Google-fu to look up features & gameplay vids, I don't have any to link as particularly special examples & want to keep this post relatively short.
Obsidian created it in CryEngine 3. MWO lives in CryEngine 3 - they've got the 'chops'.
Obviously development tends to tailor engines and workflows but given they were able to build Armored Warfare from the ground-up, I have to imagine that Obsidian could learn PGI's systems.
MWO desperately needs the kinds of features and talent that Obsidian has showcased in Armored Warfare - it seems like Obsidian needs work and that their interests are aligned almost ideally with what I imagine PGI's must be.
Can anyone talk to Russ about talking to Obsidian to talk about some kind of collaboration work on MWO?
If Obsidian is interested and in a viable position, I find it difficult to conceive of a greater opportunity for PGI to push MWO to the next level and make it a serious competitor.
MWO 2.0 has a certain ring to it
